Disney Entertainment & ESPN TechnologyOn any given day at Disney Entertainment & ESPN Technology, we’re reimagining ways to create magical viewing experiences for the world’s most beloved stories while also transforming Disney’s media business for the future. Whether that’s evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney’s unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.A few reasons why we think you’d love working for Disney Entertainment & ESPN Technology
Building the future of Disney’s media business: DE&E Technologists are designing and building the infrastructure that will power Disney’s media, advertising, and distribution businesses for years to come.
Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.
Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.
As part of the Living Room Devices, Roku Client Application Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace! You’ll be part of the team that builds our Direct-to-Consumer client apps, such as Disney+, Star+, ESPN and Hulu on one of the most popular streaming devices on the market.Job Summary:We’re looking for experienced Lead-level Software Engineer for the Roku Client Application Engineering Team, where you’ll be part of the team that builds our Direct-to-Consumer client apps, such as Disney+, Star+, ESPN and Hulu on Roku streaming devices and smart TVs. We’re looking for an engineer who, ideally, has experience in BrightScript and is ready to write client apps that provide the best experiences for our viewers.Responsibilities and Duties of the Role:
Be a critical member of a team of engineers responsible for building our client app experiences in BrightScript, using the Roku SceneGraph SDK
Contribute to the development of new application features from on-boarding to browse UI/UX experiences, analytics, video playback UI/UX and much more. If you see it on screen, you’ll likely have a chance to work on it in code
Have the opportunity to contribute to the development of tools and systems outside of the Roku apps, such as JavaScript- & React-based web tools, gulp build scripts, AWS configurations, and Node.js services
Work with Roku to vet new hardware, firmware and certification requirements from a client application perspective
Collaborate closely with our client SDK engineering, design engineering, services engineering teams and product owners to help understand and communicate requirements and device limitations
Basic Qualifications:
A minimum of 7-years development experience with a client-side development stack, ideally with at least 2 years BrightScript experience
Experience with MVVM (Model-View-ViewModel) architecture
Candidates will be expected to be proficient in technical design and development of generalized solutions, such as reusable utilities and UI components, and generalized logic that can be consumed by multiple applications
Candidates should have experience mentoring junior level team members
Preferred Qualifications:
Extensive experience creating beautiful, rich, performant user interfaces, including implementing pixel-perfect designs and animations
Experience working on user interface-level code and knowledge of common patterns, architectures, and approaches to present a data-driven UX to viewers
Familiarity with development and troubleshooting on set-top boxes or Smart TVs
Experience working on a range of devices with varying performance and capabilities
Experience with configuration-driven development
Experience with performance optimization and feature degradation techniques
Experience creating and extending templated controls, and writing custom controls
Experience with asynchronous and concurrent code
Experience with unit testing and related patterns
Experience with JavaScript client- and server-side development
Experience with DevOps, gulp scripts, Jenkins and AWS
Required Education:
Bachelor’s degree in Computer Science, Information Systems, Software, Electrical or Electronics Engineering, or comparable field of study, and/or equivalent work experience
#DISNEYTECHThe hiring range for this position in San Francisco, CA is $166,800-$223,600 per year; in Bristol, CT or Glendale or Santa Monica, CA is $152,200-$204,100; in New York City or Seattle, WA is $159,500-$213,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Location: San Francisco,CaliforniaJob Posting Company: Disney Entertainment & ESPN TechnologyThe Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email [email protected] with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.