Vacancy caducado!
- A competitive base salary ranging from $80K-$110K + QUARTERLY BONUSES!
- 100% employer covered benefits (Medical, Dental, Vision)
- 401K with match
- Stock Options
- Free food for Overtime & Company Events
- Designing, developing, and supporting highly scalable tools and games services using high quality C#, C and Python using live operations backend, Azure and Unity
- Establishing best practices for live operation, including client standards and monitoring, measuring, and improving server deployments for online multiplayer games and backend services.
- Teaching and mentoring the programming team in best practice techniques for live operation network architecture, operation and troubleshooting, including data-driven deployment of content.
- Designing and building technical solutions addressing essential product needs, proactively identifying and solving problems.
- Taking ownership of projects throughout their lifecycles.
- Developing and deploying game services using CI/CD pipeline tools.
- Leading a team of software developers from design to product completion as well as technical discussions with a focus on collaboration
- Defining the specification for a task based on conversations with business owners, see the task through the implementation and feedback from the business owner.
- Collaborating with Design, Production, Product Management and other stakeholders to effectively build and maintain player-facing products.
- Monitoring the production health of our backend services with a positive continuous improvement mindset.
- Deploying game clients with a PlayFab (or equivalent) backend
- Backend engineering
- Team lead
- Working with at least some of: live operations, distributed systems, network caching, architecture, and design
- Public/private cloud services, such as AWS, Azure, Google Compute, or VMware
- C#, C, Python and RESTful APIs
- Unity
- Optimization of game servers and network and OS related issues
- Troubleshooting and optimizing game servers
- Continuous integration tools such as Jenkins
- Worked on and shipped multiple mobile titles using Unity
Vacancy caducado!