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Summary: Oculus Studios and Sanzaru Games has an immediate Rendering Programmer position working on virtual reality games. Only developers who want to craft immersive experiences and bring gameplay to life should apply. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that take players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality and culture allow us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we are not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.Required Skills: Senior Rendering Engineer - Sanzaru Responsibilities:
Ability to communicate with artists directly to understand vision and help enable technology to help meet vision.
Strong Technical communication skills breaking down complex technical subjects to non-technical audiences or engineers outside of rendering.
Collaborating with Artists using Material Graphs to provide guidance, and develop technology solutions to achieve artistic vision.
Profiling GPU/CPU performance.
Identifying performance constraints and effectively communicating in non-technical terms.
Working directly with character, prop, and level artists to achieve high quality visual delivery on VR platforms.
Using expertise in Vulkan to write/update shaders in support of performant visual development.
Comfort working in and out of Game Project code to develop art tools.
Minimum Qualifications: Minimum Qualifications:
At least 5 years of game industry experience
Experienced shipping a Console, PC or VR game
Experienced with C, Vulkan
Experienced with game engine performance profiling
Experienced working with Unreal engine
Experienced blending and extending an existing codebase
Experienced collaborating with team members across multiple disciplines to bring gameplay to life
BS Computer Science or equivalent experience
Preferred Qualifications: Preferred Qualifications:
Shipping at least one standalone VR title with an emphasis on tackling rendering or performance challenges.
Experience evaluating Material Graph for performance improvements or triaging bugs.
Experience with RenderDoc and similar tools
Public Compensation: $177,000/year to $251,000/year + bonus + equity + benefitsIndustry: InternetEqual Opportunity: Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.